<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
  <PropertyGroup>
    <ProjectGuid>{37491586-BC4B-4616-9CBA-E76C8F3FFC07}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ContentBuilder</RootNamespace>
    <AssemblyName>IgnoreMe</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
    <OutputPath>bin\$(Configuration)</OutputPath>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaProfile>HiDef</XnaProfile>
    <XnaCrossPlatformGroupID>8876361f-3354-466a-a44e-b36b9ee48ac3</XnaCrossPlatformGroupID>
    <XnaOutputType>Library</XnaOutputType>
    <PlatformTarget>x86</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
    <MonoGamePlatform>Windows</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
    <MonoGamePlatform>Windows8</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
    <MonoGamePlatform>Android</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
    <MonoGamePlatform>iOS</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
    <MonoGamePlatform>OSX</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
    <MonoGamePlatform>Linux</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
    <MonoGamePlatform>PSM</MonoGamePlatform>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\UghContent\UghContent.contentproj">
      <Name>UghContent</Name>
      <XnaReferenceType>Content</XnaReferenceType>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  <!--
      To modify your build process, add your task inside one of the targets below and uncomment it. 
      Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>
    -->
</Project>