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Rio Velarde

Game Software Engineer

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Year: 2022

Creating An Automated Debugger Tool For PC/Xbox

April 18, 2022April 18, 2022

It can sometimes be a good idea to have a debugger tool for application development to help with certain types of issues and make life easier. When programming a AAA…

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When Movable Objects Don’t Move

February 16, 2022February 17, 2022

I was debugging some code the other day and came across a little-known caveat of move semantics. Upon fixing the bug, I explained the issue to a few engineers in…

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I'm Rio Velarde, a gameplay engineer for Nintendo.

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