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Rio Velarde

Game Software Engineer

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Creating An Automated Debugger Tool For PC/Xbox

April 18, 2022April 18, 2022

It can sometimes be a good idea to have a debugger tool for application development to help with certain types of issues and make life easier. When programming a AAA…

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When Movable Objects Don’t Move

February 16, 2022February 17, 2022

I was debugging some code the other day and came across a little-known caveat of move semantics. Upon fixing the bug, I explained the issue to a few engineers in…

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Loot the Galaxy!

May 1, 2021February 17, 2022

https://www.youtube.com/watch?v=NrxMG5j3524 Originally titled Supermass and very different from the game you see released in the trailer, Drifters - Loot the Galaxy is a fun Overwatch-style arena shooter I worked on…

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Halo and the Battle With the Past

April 25, 2021February 17, 2022

https://www.youtube.com/watch?v=88VBun17AMI Working on this project was a dream come true! One of the most legendary titles of all time! The mighty Halo! As powerhouse a game as AAA games come.…

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Game of the Year Enhanced

April 11, 2021February 17, 2022

https://www.youtube.com/watch?v=UKzMC90kaRw Yes, you read correctly. Borderlands - Game of the Year Enhanced on PC. Not to be mistaken with the earlier release titled Borderlands - Game of the Year. The…

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A Spirited Tale of Blades And Souls

March 6, 2021February 17, 2022

https://www.youtube.com/watch?v=gCGqFiFu7QQ I was on the UI team for the XB1/PS4 console port of this surprisingly popular MMO. I had never heard of it personally when the project began, but a…

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Hiring Primer – A Fresh Approach

March 3, 2021February 17, 2022

Hiring is a critically important matter that some companies take far too lightly. A company's employees entirely determine its capabilities and output. The QA team can make the difference between…

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I'm Rio Velarde, a gameplay engineer for Nintendo.

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